Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 220 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 329 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Boon of Inspiration
Mantra of Healing also heals 66 Life when hitting an enemy.
Strength: 427 Primary attribute for Barbarians. Increases all damage for Barbarians by 427.00%. Increases Armor by 427.
Dexterity: 490 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 490.00%. Increases dodge chance by 19.75%.
Intelligence: 162 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 162.00%. Increases resistances by 16.2.
Vitality: 990 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 17.
Armor: 1388 Reduces all damage from enemies of the same level as you by 39.79%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 19078 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.