Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Requires Bow
Secondary
Unlocked at level 20
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 seconds.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Spitfire Turret
The turret will also fire homing rockets aimed at random nearby targets for 30% weapon damage as Fire.
Strength: 172 Primary attribute for Barbarians. Increases all damage for Barbarians by 172.00%. Increases Armor by 172.
Dexterity: 727 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 727.00%. Increases dodge chance by 24.54%.
Intelligence: 120 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 120.00%. Increases resistances by 12.0.
Vitality: 255 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 12.
Armor: 981 Reduces all damage from enemies of the same level as you by 34.65%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3341 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.