60 Wizard
15 Barbarian
10 Wizard
Hardcore
1 Witch Doctor
+23 Intelligence
Increases Bonus Experience by 19%
+4 Strength
+4 Dexterity
4% Better Chance of Finding Magical Items
Monster kills grant +3 experience.
+9 Vitality
+9% Movement Speed
6% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
+10 Strength
Monster kills grant +7 experience.
+10 Dexterity
+6 Intelligence
+11 Vitality
2% Better Chance of Finding Magical Items
Monster kills grant +5 experience.
Health Globes and Potions Grant +43 Life.
Melee attackers take 1 damage per hit.
Monster kills grant +5 experience.
Health Globes and Potions Grant +4 Life.
Increases Gold and Health Pickup by 2 Yards.
+31 Intelligence
1.1% Chance to Blind on Hit
+35 Vitality
Increases Attack Speed by 2%
+7 Strength
Monster kills grant +6 experience.
+3–6 Damage
Health Globes and Potions Grant +74 Life.
+3–6 Damage
Health Globes and Potions Grant +74 Life.
Each Hit Adds +3 Life
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 73
Primary attribute for Barbarians.
Increases all damage for Barbarians by 73.00%.
Increases Armor by 73.
Dexterity: 36
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 36.00%.
Increases dodge chance by 3.60%.
Intelligence: 82
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 82.00%.
Increases resistances by 8.2.
Vitality: 92
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 317
Reduces all damage from enemies of the same level as you by 29.71%.
Maximum Life: 1016
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Charlemagne
15 Barbarian
Last updated on Jul 30, 2012 7:52 PM PDT