Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Requires Bow
Archery
Unlocked at level 27
Maelstrom
Instead of releasing grenades, the cluster releases shadow energy that deals 165% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Strength: 116 Primary attribute for Barbarians. Increases all damage for Barbarians by 116.00%. Increases Armor by 116.
Dexterity: 1704 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1704.00%. Increases dodge chance by 37.04%.
Intelligence: 353 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 353.00%. Increases resistances by 35.3.
Vitality: 844 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3533 Reduces all damage from enemies of the same level as you by 54.08%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 38761 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.