+70 Strength
+20 Dexterity
+96 Vitality
+34 Arcane Resistance
+36 Resistance to All Elements
+4% Life
+33 Dexterity
+182 Vitality
+168 Armor
Regenerates 77 Life per Second
+113 Strength
+65 Dexterity
+42 Vitality
+26 Cold Resistance
+30 Resistance to All Elements
+64 Strength
+125 Vitality
+161 Strength
+51 Intelligence
+44 Vitality
Regenerates 19 Life per Second
Melee attackers take 214 damage per hit.
+118 Strength
+155 Vitality
18% Better Chance of Finding Magical Items
+86 Vitality
+67 Resistance to All Elements
+30 Minimum Damage
+43 Maximum Damage
+192–571 Arcane Damage
+51 Strength
+222 Vitality
+54 Strength
+76 Vitality
+49 Poison Resistance
+6% Life
+239 Armor
+64 Strength
+121 Intelligence
+18 Physical Resistance
Regenerates 67 Life per Second
+9 Maximum Damage
+29 Strength
+63 Dexterity
+44 Vitality
+38 Lightning Resistance
+42 Resistance to All Elements
Reduces duration of control impairing effects by 10%
+7–14 Damage
+106 Dexterity
+144 Vitality
Regenerates 57 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Affected enemies also have their attack speed reduced by 15% for 5 seconds.
Unlocked at level 28
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Strength: 911
Primary attribute for Barbarians.
Increases all damage for Barbarians by 911.00%.
Increases Armor by 911.
Dexterity: 354
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 354.00%.
Increases dodge chance by 16.35%.
Intelligence: 239
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 239.00%.
Increases resistances by 23.9.
Vitality: 1343
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 3579
Reduces all damage from enemies of the same level as you by 54.40%.
Maximum Life: 52009
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Angor
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Jul 12, 2012 8:25 PM PDT