Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Force
Unlocked at level 27
Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Ice Reflect
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 133 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 133.00%. Increases dodge chance by 10.83%.
Intelligence: 1048 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1048.00%. Increases resistances by 104.8.
Vitality: 735 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 28.
Armor: 1778 Reduces all damage from enemies of the same level as you by 40.15%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 20828 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 119/119 A fast-regenerating resource used for most Wizard skills.