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Regenerates 65 Life per Second
Regenerates 42 Life per Second
Regenerates 92 Life per Second
Regenerates 46 Life per Second
Regenerates 206 Life per Second
Regenerates 68 Life per Second
Regenerates 312 Life per Second
Regenerates 271 Life per Second
Regenerates 115 Life per Second
Regenerates 96 Life per Second
Regenerates 102 Life per Second
Regenerates 227 Life per Second
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 513.00%.
Increases Armor by 513.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 737.00%.
Increases Armor by 24.74%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 625.00%.
Increases resistances by 62.5.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness and Healing.
Healing: Life healed per Second.
Healing is based on your Life per Hit, Life per Second, Life Steal, Life per
Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.
Maximum Life: 16439
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Arcane Power 100/100
A fast-regenerating resource used
for most Wizard skills.
Last updated on Feb 10, 2015 8:07 PM PST