+146 Strength
+62 Dexterity
+73 Vitality
+30 Arcane Resistance
Melee attackers take 307 damage per hit.
+135 Strength
+70 Dexterity
+218 Armor
Monster kills grant +22 experience.
+108 Strength
+85 Vitality
+19 Physical Resistance
+90 Strength
Critical Hit Chance Increased by 9.5%
+156 Strength
+16% Extra Gold from Monsters
+60 Strength
+50 Dexterity
+34 Intelligence
+88 Vitality
Regenerates 33 Life per Second
+306–668 Holy Damage
+58 Dexterity
+109 Intelligence
Increases Attack Speed by 5%
+710 Life after Each Kill
+105 Strength
+207 Vitality
+53 Lightning Resistance
+4% Life
+142 Strength
+67 Vitality
+227 Armor
Regenerates 109 Life per Second
3.00% of Damage Dealt Is Converted to Life
Melee attackers take 646 damage per hit.
+9 Maximum Damage
+63 Strength
+37 Intelligence
+64 Vitality
Attack Speed Increased by 6%
+35–61 Damage
+75 Strength
+147 Intelligence
+88 Vitality
+68 Resistance to All Elements
+27–61 Damage
+100 Vitality
+40 Physical Resistance
+9% Life
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Focus the seismic shockwaves along a narrow path to inflict 340% weapon damage to targets along a 42 yard path.
Unlocked at level 57
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
War Cry also grants a 15% bonus to Dodge Chance.
Unlocked at level 49
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1267
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1267.00%.
Increases Armor by 1267.
Dexterity: 307
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 307.00%.
Increases dodge chance by 15.18%.
Intelligence: 394
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 394.00%.
Increases resistances by 39.4.
Vitality: 899
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6203
Reduces all damage from enemies of the same level as you by 67.40%.
Maximum Life: 35867
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
JONNY
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Apr 30, 2013 10:55 AM PDT