60 Wizard
60 Wizard
45 Demon Hunter
43 Monk
31 Demon Hunter
Hardcore
21 Barbarian
11 Barbarian
Hardcore
2 Witch Doctor
+5% Extra Gold from Monsters
+25 Vitality
7% Better Chance of Finding Magical Items
+15 Strength
Monster kills grant +7 experience.
+7 Strength
+2 Dexterity
+14 Intelligence
Attack Speed Increased by 2%
3% Better Chance of Finding Magical Items
Monster kills grant +4 experience.
Melee attackers take 2 damage per hit.
Health Globes and Potions Grant +76 Life.
+9 Strength
Increases Gold and Health Pickup by 2 Yards.
+16 Strength
Health Globes and Potions Grant +42 Life.
+2 Minimum Damage
+60 Minimum Damage
+63 Maximum Damage
+15% Damage
+48 Strength
Critical Hit Chance Increased by 1.0%
Monster kills grant +9 experience.
+13 Vitality
+8 Intelligence
+176 Intelligence
+12% Life
+145 Armor
Critical Hit Damage Increased by 26%
Critical Hit Chance Increased by 3.5%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Add a 70% chance of stunning enemies for 1.5 seconds.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Strength: 165
Primary attribute for Barbarians.
Increases all damage for Barbarians by 165.00%.
Increases Armor by 165.
Dexterity: 30
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 30.00%.
Increases dodge chance by 3.00%.
Intelligence: 226
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 226.00%.
Increases resistances by 22.6.
Vitality: 87
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 607
Reduces all damage from enemies of the same level as you by 36.63%.
Maximum Life: 1109
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gideon
21 Barbarian
| Charm | |
| Heal | |
| Loyalty | |
| Charge | |
Last updated on Mar 7, 2013 3:17 PM PST