Melee attackers take 1 damage per hit.
Melee attackers take 1055 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Primary attribute for Barbarians.
Increases all damage for Barbarians by 89.00%.
Increases Armor by 89.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 187.00%.
Increases dodge chance by 12.18%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 8.00%.
Increases resistances by 0.8.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 66.22%.
Maximum Life: 920
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
A fast-regenerating resource
used to fuel the Demon Hunter's
A resource that regenerates slowly
over time and is used for the Demon
Hunter's tactical abilities.
Last updated on May 19, 2013 9:17 AM PDT