Regenerates 6972 Life per Second
Regenerates 5196 Life per Second
Regenerates 5435 Life per Second
Regenerates 6768 Life per Second
Regenerates 4985 Life per Second
Regenerates 5005 Life per Second
Regenerates 4760 Life per Second
Regenerates 5337 Life per Second
Regenerates 6616 Life per Second
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 716.00%.
Increases Armor by 716.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 4272.00%.
Increases Armor by 62.72%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 77.00%.
Increases resistances by 7.7.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 100.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill,
Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.
Maximum Life: 765688
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Generated by Monk melee attacks and
some Monk skills. Spirit is a precious
resource used to cast powerful
defensive and offensive abilities.
Last updated on May 29, 2016 7:09 PM PDT