27 Barbarian
17 Wizard
17 Monk
+22 Strength
+17 Vitality
Monster kills grant +4 experience.
Increases Gold and Health Pickup by 3 Yards.
+3 Dexterity
+20 Vitality
Regenerates 4 Life per Second
5% Better Chance of Finding Magical Items
+9 Strength
+16 Dexterity
+22 Vitality
8% Better Chance of Finding Magical Items
+8% Movement Speed
Monster kills grant +10 experience.
+14 Intelligence
Health Globes and Potions Grant +105 Life.
+21 Vitality
8% Better Chance of Finding Magical Items
+27 Vitality
+28 Strength
Regenerates 3 Life per Second
Melee attackers take 3 damage per hit.
Monster kills grant +1 experience.
Each Hit Adds +13 Life
Critical Hit Damage Increased by 22%
+24 Dexterity
+25 Intelligence
Regenerates 3 Life per Second
+3% Chance to Block
Monster kills grant +10 experience.
+9% Extra Gold from Monsters
Regenerates 3 Life per Second
1.00% of Damage Dealt Is Converted to Life
Melee attackers take 2 damage per hit.
Monster kills grant +9 experience.
Health Globes and Potions Grant +66 Life.
+32 Vitality
+2–4 Damage
Melee attackers take 4 damage per hit.
Health Globes and Potions Grant +154 Life.
+6 Life after Each Kill
Health Globes and Potions Grant +41 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
Unlocked at level 26
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Affected enemies also have their movement speed reduced by 30%.
Unlocked at level 23
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Strength: 147
Primary attribute for Barbarians.
Increases all damage for Barbarians by 147.00%.
Increases Armor by 147.
Dexterity: 77
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 77.00%.
Increases dodge chance by 7.70%.
Intelligence: 73
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 73.00%.
Increases resistances by 7.3.
Vitality: 200
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 890
Reduces all damage from enemies of the same level as you by 39.73%.
Maximum Life: 2144
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
winddancer
27 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Intervene | |
| Loyalty | |
Last updated on Aug 27, 2012 4:35 AM PDT