Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Strength: 79 Primary attribute for Barbarians. Increases all damage for Barbarians by 79.00%. Increases Armor by 79.
Dexterity: 450 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 450.00%. Increases dodge chance by 18.75%.
Intelligence: 85 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 85.00%. Increases resistances by 8.5.
Vitality: 221 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 987 Reduces all damage from enemies of the same level as you by 42.23%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2636 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.