60 Barbarian
+172 Strength
+30 Dexterity
+47 Vitality
+12% Life
Critical Hit Chance Increased by 5.5%
Increases Bonus Experience by 33%
Reduces damage from melee attacks by 5%.
+308 Strength
+79 Vitality
+76 Resistance to All Elements
+385 Armor
Increases Gold and Health Pickup by 7 Yards.
+97 Strength
+99 Vitality
+77 Resistance to All Elements
+12% Movement Speed
Increases Gold and Health Pickup by 7 Yards.
Reduces duration of control impairing effects by 13%
+171 Strength
+213 Armor
Critical Hit Damage Increased by 41%
Regenerates 321 Life per Second
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
+253 Strength
+48 Intelligence
+46 Poison Resistance
+75 Resistance to All Elements
+6% Life
19% Better Chance of Finding Magical Items
+192 Strength
+90 Dexterity
Attack Speed Increased by 9%
+12% Movement Speed
Critical Hit Chance Increased by 1.0%
+220 Strength
+56 Intelligence
+98 Vitality
+39 Cold Resistance
+80 Resistance to All Elements
19% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 6.0%
+230 Minimum Damage
+319 Maximum Damage
+36% Damage
+154 Strength
+124 Vitality
+0.22 Attacks per Second
Critical Hit Damage Increased by 80%
16.3% Chance to Fear on Hit
+303 Minimum Damage
+385 Maximum Damage
+37% Damage
+1678 Life after Each Kill
Critical Hit Damage Increased by 155%
2.70% of Damage Dealt Is Converted to Life
+198 Strength
+52 Intelligence
+52 Vitality
+79 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Frenzy Damage by 12% (Barbarian Only)
+189 Strength
+77 Dexterity
+82 Intelligence
+136 Vitality
+79 Resistance to All Elements
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+30–59 Damage
+132 Strength
+49 Vitality
Critical Hit Damage Increased by 27%
16% Better Chance of Finding Magical Items
+218 Strength
+59 Lightning Resistance
+263 Armor
Critical Hit Damage Increased by 81%
Regenerates 264 Life per Second
Critical Hit Chance Increased by 9.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2752
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2752.00%.
Increases Armor by 2752.
Dexterity: 351
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 351.00%.
Increases dodge chance by 16.28%.
Intelligence: 392
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 392.00%.
Increases resistances by 39.2.
Vitality: 985
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6524
Reduces all damage from enemies of the same level as you by 68.50%.
Maximum Life: 41006
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 138/138
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
earcollector
60 Barbarian
Last updated on May 21, 2013 7:35 PM PDT