21 Monk
14 Barbarian
+11 Vitality
Increases Gold and Health Pickup by 2 Yards.
+6 Vitality
+8% Extra Gold from Monsters
+7% Movement Speed
Monster kills grant +4 experience.
Health Globes and Potions Grant +21 Life.
Increases Gold and Health Pickup by 2 Yards.
+1 Strength
+8% Extra Gold from Monsters
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
Health Globes and Potions Grant +3 Life.
+6 Strength
+9 Vitality
+8% Extra Gold from Monsters
Monster kills grant +6 experience.
+2 Strength
Monster kills grant +3 experience.
+1–2 Holy Damage
Increases Attack Speed by 2%
+10 Strength
Monster kills grant +5 experience.
+11 Strength
+4 Dexterity
Regenerates 1 Life per Second
Melee attackers take 1 damage per hit.
Monster kills grant +3 experience.
Health Globes and Potions Grant +33 Life.
Monster kills grant +6 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 79
Primary attribute for Barbarians.
Increases all damage for Barbarians by 79.00%.
Increases Armor by 79.
Dexterity: 25
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 25.00%.
Increases dodge chance by 2.50%.
Intelligence: 21
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 21.00%.
Increases resistances by 2.1.
Vitality: 61
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 370
Reduces all damage from enemies of the same level as you by 34.58%.
Maximum Life: 702
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Klosar
14 Barbarian
Last updated on Jun 1, 2012 5:04 PM PDT