60 Wizard
60 Demon Hunter
60 Barbarian
18 Monk
14 Witch Doctor
Hardcore
11 Witch Doctor
2 Monk
1 Barbarian
1 Barbarian
1 Witch Doctor
+153 Strength
+66 Vitality
+50 Poison Resistance
Attack Speed Increased by 8%
Regenerates 176 Life per Second
Critical Hit Chance Increased by 4.5%
18% more Fire damage taken.
36% chance to cast a Poison Nova when you are hit.
+148 Strength
+232 Vitality
+347 Armor
15% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 7 Yards.
+160 Strength
+75 Vitality
+48 Fire Resistance
Regenerates 111 Life per Second
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Burn the ground you walk on.
+142 Strength
+96 Dexterity
+49 Intelligence
+47 Vitality
Attack Speed Increased by 8%
+252 Armor
Critical Hit Chance Increased by 6.5%
+188 Strength
+53 Poison Resistance
+78 Resistance to All Elements
+8% Life
+241 Armor
Regenerates 252 Life per Second
+100 Strength
+98 Dexterity
+93 Intelligence
+91 Vitality
+59 Arcane Resistance
Each Hit Adds +417 Life
+10% Life
20% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 5 Yards.
+156 Strength
+39 Intelligence
+46 Vitality
+9% Life
+226 Armor
Critical Hit Chance Increased by 4.5%
2.7% Chance to Knockback on Hit
+225–465 Holy Damage
+48% Damage
+170 Strength
Increases Attack Speed by 10%
Each Hit Adds +832 Life
Critical Hit Damage Increased by 42%
+13 Maximum Damage
+199–570 Holy Damage
+44% Damage
+182 Strength
Critical Hit Damage Increased by 91%
Increases Damage Against Elites by 3%
+263 Strength
+32 Intelligence
+52 Physical Resistance
+256 Armor
+25% Extra Gold from Monsters
Regenerates 267 Life per Second
+181 Strength
+94 Intelligence
+29 Fire Resistance
+69 Resistance to All Elements
Critical Hit Damage Increased by 31%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+27 Intelligence
+134 Vitality
Attack Speed Increased by 9%
+212 Armor
Critical Hit Damage Increased by 33%
+258 Strength
+103 Dexterity
+82 Intelligence
+156 Vitality
Attack Speed Increased by 9%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
While under the effects of Frenzy, you gain 15% increased movement speed.
Unlocked at level 34
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Unlocked at level 24
Strength: 2427
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2427.00%.
Increases Armor by 2427.
Dexterity: 367
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 367.00%.
Increases dodge chance by 16.68%.
Intelligence: 486
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 486.00%.
Increases resistances by 48.6.
Vitality: 1080
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7946
Reduces all damage from enemies of the same level as you by 72.59%.
Maximum Life: 48357
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
brabarpapa
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Mass Control |
Last updated on May 16, 2013 1:30 AM PDT