60 Monk
60 Demon Hunter
60 Wizard
60 Witch Doctor
28 Barbarian
6 Barbarian
2 Witch Doctor
1 Witch Doctor
5% Better Chance of Finding Magical Items
Regenerates 1 Life per Second
Monster kills grant +1 experience.
Monster kills grant +1 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 25
Primary attribute for Barbarians.
Increases all damage for Barbarians by 25.00%.
Increases Armor by 25.
Dexterity: 13
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 13.00%.
Increases dodge chance by 1.30%.
Intelligence: 13
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 13.00%.
Increases resistances by 1.3.
Vitality: 19
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 86
Reduces all damage from enemies of the same level as you by 22.28%.
Maximum Life: 250
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BarbiBoy
6 Barbarian
Last updated on Oct 15, 2012 11:33 PM PDT