60 Monk
60 Demon Hunter
60 Wizard
60 Witch Doctor
28 Barbarian
6 Barbarian
2 Witch Doctor
1 Witch Doctor
+20 Strength
+19 Intelligence
Increases Bonus Experience by 19%
Health Globes and Potions Grant +48 Life.
+93 Strength
+14 Intelligence
Regenerates 6 Life per Second
Health Globes and Potions Grant +98 Life.
Increases Gold and Health Pickup by 4 Yards.
+11 Strength
+6% Movement Speed
+20 Strength
+20 Dexterity
+8 Intelligence
+5% Extra Gold from Monsters
+25 Strength
+13 Intelligence
Health Globes and Potions Grant +129 Life.
Increases Gold and Health Pickup by 2 Yards.
+49 Strength
Regenerates 3 Life per Second
Increases Gold and Health Pickup by 3 Yards.
+21 Strength
+22 Dexterity
+1 Intelligence
+21 Vitality
Critical Hit Chance Increased by 1.0%
+1–2 Cold Damage
+63 Strength
+44 Intelligence
+46 Vitality
Increases Attack Speed by 3%
+30 Strength
+29 Vitality
1.1% Chance to Immobilize on Hit
+57 Strength
1.60% of Damage Dealt Is Converted to Life
Monster kills grant +5 experience.
Increases Gold and Health Pickup by 3 Yards.
+58 Strength
+1 Dexterity
+16 Life after Each Kill
7% Better Chance of Finding Magical Items
Health Globes and Potions Grant +109 Life.
+17 Strength
+35 Dexterity
+17 Life after Each Kill
Regenerates 7 Life per Second
Monster kills grant +12 experience.
Health Globes and Potions Grant +225 Life.
+15 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Generate 3 additional Fury per enemy hit.
Unlocked at level 18
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Increase damage to 288% weapon damage and increases Knockback distance by 100%.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Strength: 555
Primary attribute for Barbarians.
Increases all damage for Barbarians by 555.00%.
Increases Armor by 555.
Dexterity: 113
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 113.00%.
Increases dodge chance by 10.33%.
Intelligence: 134
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 134.00%.
Increases resistances by 13.4.
Vitality: 174
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1441
Reduces all damage from enemies of the same level as you by 50.72%.
Maximum Life: 1888
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
lhordgigz
28 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Intervene | |
Last updated on Nov 19, 2012 7:43 AM PST