Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% weapon damage as Arcane to enemies near the explosion.
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Conjuration
Unlocked at level 22
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
Strength: 78 Primary attribute for Barbarians. Increases all damage for Barbarians by 78.00%. Increases Armor by 78.
Dexterity: 76 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 76.00%. Increases dodge chance by 7.60%.
Intelligence: 392 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 392.00%. Increases resistances by 39.2.
Vitality: 358 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 12.
Armor: 205 Reduces all damage from enemies of the same level as you by 9.98%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4480 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 120/120 A fast-regenerating resource used for most Wizard skills.