Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Requires Bow
Archery
Unlocked at level 27
Loaded for Bear
Increases the damage of the explosion at the impact location to 304% weapon damage as Fire.
Strength: 109 Primary attribute for Barbarians. Increases all damage for Barbarians by 109.00%. Increases Armor by 109.
Dexterity: 551 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 551.00%. Increases dodge chance by 21.02%.
Intelligence: 316 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 316.00%. Increases resistances by 31.6.
Vitality: 227 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 732 Reduces all damage from enemies of the same level as you by 19.61%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 8221 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 39/39 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.