Strength: 264 Primary attribute for Barbarians. Increases all damage for Barbarians by 264.00%. Increases Armor by 264.
Dexterity: 551 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 551.00%. Increases dodge chance by 21.02%.
Intelligence: 244 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 244.00%. Increases resistances by 24.4.
Vitality: 196 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 27.
Armor: 1394 Reduces all damage from enemies of the same level as you by 34.90%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5536 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Missile Ward
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Unlocked at level 20
Missile Ward
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.