13 Barbarian
12 Demon Hunter
6% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Monster kills grant +7 experience.
Attack Speed Increased by 2%
Melee attackers take 1 damage per hit.
Melee attackers take 1 damage per hit.
Health Globes and Potions Grant +17 Life.
+2 Intelligence
6% Better Chance of Finding Magical Items
+2–3 Cold Damage
+2–3 Arcane Damage
Increases Attack Speed by 2%
+11 Strength
+5 Dexterity
+11 Vitality
Regenerates 1 Life per Second
5% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 2 Yards.
+5 Life after Each Kill
Health Globes and Potions Grant +37 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Strength: 57
Primary attribute for Barbarians.
Increases all damage for Barbarians by 57.00%.
Increases Armor by 57.
Dexterity: 25
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 25.00%.
Increases dodge chance by 2.50%.
Intelligence: 22
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 22.00%.
Increases resistances by 2.2.
Vitality: 44
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 226
Reduces all damage from enemies of the same level as you by 25.80%.
Maximum Life: 528
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
strage
13 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Intervene | |
Last updated on Apr 26, 2013 1:45 PM PDT