60 Witch Doctor
60 Demon Hunter
60 Barbarian
18 Demon Hunter
Hardcore
2 Wizard
2 Monk
1 Barbarian
1 Monk
1 Wizard
+39 Intelligence
+43 Vitality
+46 Physical Resistance
+22 Resistance to All Elements
+20% Extra Gold from Monsters
Melee attackers take 944 damage per hit.
+42 Resistance to All Elements
+21% Extra Gold from Monsters
Regenerates 48 Life per Second
Melee attackers take 1208 damage per hit.
+86 Strength
+28 Resistance to All Elements
+88 Armor
+20% Extra Gold from Monsters
Melee attackers take 876 damage per hit.
+81 Dexterity
+158 Intelligence
+66 Resistance to All Elements
+20% Extra Gold from Monsters
Melee attackers take 117 damage per hit.
+47 Cold Resistance
+59 Resistance to All Elements
+21% Extra Gold from Monsters
Melee attackers take 2006 damage per hit.
+77 Resistance to All Elements
+178 Armor
+20% Extra Gold from Monsters
Melee attackers take 1145 damage per hit.
+33 Dexterity
+32 Intelligence
+33 Lightning Resistance
+18 Resistance to All Elements
+20% Extra Gold from Monsters
14% Better Chance of Finding Magical Items
Melee attackers take 1133 damage per hit.
+270–565 Holy Damage
+129 Strength
+61 Intelligence
+82 Vitality
2.60% of Damage Dealt Is Converted to Life
+15 Minimum Damage
+13 Maximum Damage
+253–506 Lightning Damage
+70 Strength
+118 Vitality
Critical Hit Damage Increased by 59%
+76 Vitality
+48 Physical Resistance
+34 Resistance to All Elements
+158 Armor
+20% Extra Gold from Monsters
+142 Life after Each Kill
+14% Extra Gold from Monsters
+110 Dexterity
+31 Intelligence
+29 Fire Resistance
+24 Resistance to All Elements
+13% Extra Gold from Monsters
Regenerates 58 Life per Second
+26% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 472
Primary attribute for Barbarians.
Increases all damage for Barbarians by 472.00%.
Increases Armor by 472.
Dexterity: 291
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 291.00%.
Increases dodge chance by 14.78%.
Intelligence: 388
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 388.00%.
Increases resistances by 38.8.
Vitality: 446
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 4990
Reduces all damage from enemies of the same level as you by 62.45%.
Maximum Life: 15886
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Helga
60 Barbarian
| Forceful Push | |
| Erosion | |
| Mass Control |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Aug 18, 2012 1:59 PM PDT