+5 Intelligence
5% Better Chance of Finding Magical Items
+3 Strength
5% Better Chance of Finding Magical Items
Monster kills grant +3 experience.
+6 Armor
+7 Strength
5% Better Chance of Finding Magical Items
Monster kills grant +7 experience.
+16 Vitality
+7% Extra Gold from Monsters
5% Better Chance of Finding Magical Items
Monster kills grant +6 experience.
Health Globes and Potions Grant +15 Life.
Increases Gold and Health Pickup by 2 Yards.
+3 Strength
2% Better Chance of Finding Magical Items
+1–2 Arcane Damage
1.20% of Damage Dealt Is Converted to Life
+8 Strength
Monster kills grant +4 experience.
Health Globes and Potions Grant +15 Life.
Increases Gold and Health Pickup by 2 Yards.
5% Better Chance of Finding Magical Items
+3 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Strength: 67
Primary attribute for Barbarians.
Increases all damage for Barbarians by 67.00%.
Increases Armor by 67.
Dexterity: 20
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 20.00%.
Increases dodge chance by 2.00%.
Intelligence: 25
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 25.00%.
Increases resistances by 2.5.
Vitality: 52
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 244
Reduces all damage from enemies of the same level as you by 27.29%.
Maximum Life: 608
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Eujade
13 Barbarian
Last updated on Jul 21, 2012 9:21 AM PDT