Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Arcane Hydra
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% weapon damage as Arcane to enemies near the explosion.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Strength: 102 Primary attribute for Barbarians. Increases all damage for Barbarians by 102.00%. Increases Armor by 102.
Dexterity: 220 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 220.00%. Increases dodge chance by 13.00%.
Intelligence: 432 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 432.00%. Increases resistances by 43.2.
Vitality: 125 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 623 Reduces all damage from enemies of the same level as you by 30.05%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1458 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 106/106 A fast-regenerating resource used for most Wizard skills.