Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Strength: 22 Primary attribute for Barbarians. Increases all damage for Barbarians by 22.00%. Increases Armor by 22.
Dexterity: 142 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 142.00%. Increases dodge chance by 11.05%.
Intelligence: 22 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 22.00%. Increases resistances by 2.2.
Vitality: 43 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 113 Reduces all damage from enemies of the same level as you by 13.09%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 526 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 35/35 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.