Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Thunder Ball
When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Strength: 81 Primary attribute for Barbarians. Increases all damage for Barbarians by 81.00%. Increases Armor by 81.
Dexterity: 1905 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1905.00%. Increases dodge chance by 39.05%.
Intelligence: 738 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 738.00%. Increases resistances by 73.8.
Vitality: 505 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2794 Reduces all damage from enemies of the same level as you by 48.22%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 23516 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.