60 Barbarian
37 Monk
Hardcore
5 Monk
Hardcore
3 Wizard
Hardcore
2 Demon Hunter
Hardcore
2 Barbarian
Hardcore
+28 Strength
+53 Dexterity
+75 Resistance to All Elements
+229 Armor
+25% Extra Gold from Monsters
27% Better Chance of Finding Magical Items
Melee attackers take 457 damage per hit.
+50 Strength
+46 Vitality
+55 Poison Resistance
+63 Resistance to All Elements
+370 Armor
20% Better Chance of Finding Magical Items
+70 Resistance to All Elements
+163 Armor
Regenerates 107 Life per Second
17% Better Chance of Finding Magical Items
+12% Movement Speed
+70 Strength
+63 Dexterity
+58 Fire Resistance
Attack Speed Increased by 6%
+250 Armor
Critical Hit Damage Increased by 29%
Critical Hit Chance Increased by 5.0%
+131 Strength
+79 Dexterity
+44 Lightning Resistance
Regenerates 153 Life per Second
16% Better Chance of Finding Magical Items
Health Globes and Potions Grant +4370 Life.
+92 Vitality
+59 Physical Resistance
+62 Resistance to All Elements
+336 Armor
Regenerates 282 Life per Second
17% Better Chance of Finding Magical Items
+125 Strength
+25 Resistance to All Elements
+145 Armor
+14% Extra Gold from Monsters
11% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 3.0%
+28 Minimum Damage
+194–521 Holy Damage
+40% Damage
Increases Attack Speed by 7%
Critical Hit Damage Increased by 60%
2.20% of Damage Dealt Is Converted to Life
+137 Strength
+56 Resistance to All Elements
Critical Hit Chance Increased by 10.0%
+59 Strength
+45 Intelligence
+91 Vitality
+32 Poison Resistance
+74 Resistance to All Elements
+201 Armor
18% Better Chance of Finding Magical Items
+21–40 Damage
+50 Strength
+37 Fire Resistance
+31 Resistance to All Elements
+213 Armor
17% Better Chance of Finding Magical Items
+38 Arcane Resistance
+60 Resistance to All Elements
13% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 3.5%
+46 Strength
+36 Resistance to All Elements
+268 Armor
31% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Reflects 50% of ignored damage back at the enemy.
Unlocked at level 58
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 895
Primary attribute for Barbarians.
Increases all damage for Barbarians by 895.00%.
Increases Armor by 895.
Dexterity: 266
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 266.00%.
Increases dodge chance by 14.15%.
Intelligence: 116
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 116.00%.
Increases resistances by 11.6.
Vitality: 364
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7132
Reduces all damage from enemies of the same level as you by 70.39%.
Maximum Life: 13016
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
WarDog
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Loyalty | |
| Onslaught | |
Last updated on Nov 23, 2012 5:41 PM PST