Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Bitter Pill
When the bola explodes, you have a 15% chance to gain 2 Discipline.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Aid Station
Heals nearby allies for 2.0% of their maximum Life per second.
Strength: 287 Primary attribute for Barbarians. Increases all damage for Barbarians by 287.00%. Increases Armor by 287.
Dexterity: 764 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 764.00%. Increases dodge chance by 25.28%.
Intelligence: 353 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 353.00%. Increases resistances by 35.3.
Vitality: 644 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 27.
Armor: 1587 Reduces all damage from enemies of the same level as you by 37.90%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17632 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 35/35 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.