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Monster kills grant +7 experience.
Monster kills grant +4 experience.
Monster kills grant +1 experience.
Monster kills grant +9 experience.
Monster kills grant +10 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Primary attribute for Barbarians.
Increases all damage for Barbarians by 36.00%.
Increases Armor by 36.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 44.00%.
Increases dodge chance by 4.40%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 286.00%.
Increases resistances by 28.6.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 15.20%.
Maximum Life: 1600
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
The Witch Doctor uses Mana to cast
most spells. The Mana pool grows as the
Witch Doctor gains levels.
Last updated on Dec 2, 2012 12:02 AM PST