+28 Strength
6% Better Chance of Finding Magical Items
Increases Bonus Experience by 25%
Increases Gold and Health Pickup by 4 Yards.
+110 Strength
+62 Strength
+19 Dexterity
+65 Strength
+16 Vitality
+52 Strength
Monster kills grant +20 experience.
+58 Strength
+36 Vitality
7% Better Chance of Finding Magical Items
+33 Strength
+34 Intelligence
Critical Hit Chance Increased by 1.0%
Monster kills grant +12 experience.
+8–16 Fire Damage
+145 Strength
+34 Vitality
Each Hit Adds +33 Life
+10–18 Lightning Damage
+28 Strength
+64 Dexterity
+62 Vitality
Critical Hit Damage Increased by 45%
+92 Strength
+10 Dexterity
+43 Strength
+40 Intelligence
+19 Vitality
+4–8 Damage
+34 Strength
+3–6 Damage
+3 Strength
+38 Vitality
Health Globes and Potions Grant +92 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
While under the effects of Frenzy, you gain 15% increased movement speed.
Unlocked at level 34
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases the Armor bonus to 40%.
Unlocked at level 32
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
Unlocked at level 36
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Secondary tremors follow your movement and inflict 65% weapon damage as Fire.
Unlocked at level 24
Strength: 880
Primary attribute for Barbarians.
Increases all damage for Barbarians by 880.00%.
Increases Armor by 880.
Dexterity: 140
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 140.00%.
Increases dodge chance by 11.00%.
Intelligence: 121
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 121.00%.
Increases resistances by 12.1.
Vitality: 292
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 15.
Armor: 2293
Reduces all damage from enemies of the same level as you by 53.41%.
Maximum Life: 4576
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
mred
40 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Aug 24, 2012 10:32 PM PDT