60 Monk
60 Barbarian
60 Demon Hunter
60 Wizard
26 Witch Doctor
14 Witch Doctor
Hardcore
10 Barbarian
Hardcore
7 Demon Hunter
Hardcore
+11 Vitality
Monster kills grant +4 experience.
+3 Intelligence
5% Better Chance of Finding Magical Items
+5 Strength
4% Better Chance of Finding Magical Items
+14 Intelligence
Attack Speed Increased by 2%
Monster kills grant +3 experience.
+11 Vitality
5% Better Chance of Finding Magical Items
Health Globes and Potions Grant +35 Life.
+5% Extra Gold from Monsters
Melee attackers take 1 damage per hit.
+2–3 Arcane Damage
Increases Attack Speed by 2%
+8 Life after Each Kill
+3 Maximum Fury (Barbarian Only)
+2–4 Lightning Damage
Monster kills grant +2 experience.
+8 Strength
+6% Extra Gold from Monsters
Each Hit Adds +1 Life
Monster kills grant +5 experience.
Each Hit Adds +1 Life
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Strength: 50
Primary attribute for Barbarians.
Increases all damage for Barbarians by 50.00%.
Increases Armor by 50.
Dexterity: 17
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 17.00%.
Increases dodge chance by 1.70%.
Intelligence: 34
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 34.00%.
Increases resistances by 3.4.
Vitality: 49
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 187
Reduces all damage from enemies of the same level as you by 27.22%.
Maximum Life: 566
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 103/103
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Kain
10 Barbarian
Last updated on Oct 19, 2012 3:01 PM PDT