60 Wizard
57 Monk
32 Demon Hunter
20 Witch Doctor
Hardcore
17 Barbarian
15 Barbarian
Hardcore
15 Witch Doctor
10 Demon Hunter
Hardcore
1 Barbarian
1 Monk
+10 Strength
Melee attackers take 2 damage per hit.
Monster kills grant +3 experience.
Health Globes and Potions Grant +23 Life.
+19 Strength
+5 Intelligence
+23 Vitality
Health Globes and Potions Grant +46 Life.
+7 Strength
+11 Dexterity
+8% Movement Speed
Health Globes and Potions Grant +16 Life.
+20 Strength
+20 Intelligence
Attack Speed Increased by 3%
Monster kills grant +9 experience.
+7 Strength
Melee attackers take 2 damage per hit.
Monster kills grant +6 experience.
Health Globes and Potions Grant +21 Life.
+3 Strength
+1 Dexterity
6% Better Chance of Finding Magical Items
Monster kills grant +3 experience.
+4 Dexterity
5% Better Chance of Finding Magical Items
+21 Minimum Damage
+21 Maximum Damage
+2–4 Poison Damage
+21 Strength
Increases Attack Speed by 3%
+27 Strength
+23 Vitality
Regenerates 2 Life per Second
Melee attackers take 1 damage per hit.
Monster kills grant +6 experience.
+2–4 Damage
Attack Speed Increased by 3%
+2–4 Damage
Attack Speed Increased by 3%
+23 Strength
Attack Speed Increased by 4%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 195
Primary attribute for Barbarians.
Increases all damage for Barbarians by 195.00%.
Increases Armor by 195.
Dexterity: 40
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 40.00%.
Increases dodge chance by 4.00%.
Intelligence: 49
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 49.00%.
Increases resistances by 4.9.
Vitality: 87
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 496
Reduces all damage from enemies of the same level as you by 36.85%.
Maximum Life: 974
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
ThickMeat
17 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
Last updated on Jun 18, 2012 1:42 PM PDT