Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 21
Retaliation
Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Strength: 218 Primary attribute for Barbarians. Increases all damage for Barbarians by 218.00%. Increases Armor by 218.
Dexterity: 523 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 523.00%. Increases dodge chance by 20.46%.
Intelligence: 223 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 223.00%. Increases resistances by 22.3.
Vitality: 803 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 13.
Armor: 1860 Reduces all damage from enemies of the same level as you by 49.47%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 10627 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.