+20 Vitality
Monster kills grant +10 experience.
+30 Vitality
+10% Extra Gold from Monsters
+30 Dexterity
Monster kills grant +7 experience.
+9 Dexterity
+10 Intelligence
Attack Speed Increased by 2%
+6% Extra Gold from Monsters
Health Globes and Potions Grant +12 Life.
Increases Gold and Health Pickup by 2 Yards.
+8 Vitality
Monster kills grant +7 experience.
+13 Vitality
Regenerates 1 Life per Second
7% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 3 Yards.
+13 Intelligence
Critical Hit Chance Increased by 1.0%
+1–3 Holy Damage
+21 Dexterity
Each Hit Adds +4 Life
Monster kills grant +1 experience.
+15 Intelligence
Critical Hit Chance Increased by 1.5%
+21 Dexterity
+7% Extra Gold from Monsters
+17 Strength
Each Hit Adds +2 Life
Each Hit Adds +3 Life
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Add a 70% chance of stunning enemies for 1.5 seconds.
Unlocked at level 18
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 81
Primary attribute for Barbarians.
Increases all damage for Barbarians by 81.00%.
Increases Armor by 81.
Dexterity: 107
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 107.00%.
Increases dodge chance by 10.18%.
Intelligence: 64
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 64.00%.
Increases resistances by 6.4.
Vitality: 116
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 651
Reduces all damage from enemies of the same level as you by 40.66%.
Maximum Life: 1272
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Thor
19 Barbarian
Last updated on Jul 8, 2012 2:32 AM PDT