60 Demon Hunter
60 Wizard
60 Monk
19 Witch Doctor
5 Barbarian
+3 Armor
+2 Armor
+2–3 Lightning Damage
Increases Attack Speed by 2%
+1–2 Lightning Damage
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 22
Primary attribute for Barbarians.
Increases all damage for Barbarians by 22.00%.
Increases Armor by 22.
Dexterity: 12
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 12.00%.
Increases dodge chance by 1.20%.
Intelligence: 12
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 12.00%.
Increases resistances by 1.2.
Vitality: 17
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 48
Reduces all damage from enemies of the same level as you by 16.11%.
Maximum Life: 226
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Machoman
5 Barbarian
Last updated on Mar 1, 2013 8:12 PM PST