Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.
Mastery
Unlocked at level 30
Teleport
Archon form can now cast Teleport with a cooldown of 10 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Jagged Ice
Melee attackers also take 130% weapon damage as Cold.
Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Force
Unlocked at level 27
Frozen Solid
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
Strength: 251 Primary attribute for Barbarians. Increases all damage for Barbarians by 251.00%. Increases Armor by 251.
Dexterity: 224 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 224.00%. Increases dodge chance by 13.10%.
Intelligence: 374 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 374.00%. Increases resistances by 37.4.
Vitality: 359 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 17.
Armor: 1101 Reduces all damage from enemies of the same level as you by 34.40%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 6307 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 120/120 A fast-regenerating resource used for most Wizard skills.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.