Monster kills grant +4 experience.
Monster kills grant +3 experience.
Monster kills grant +7 experience.
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Primary attribute for Barbarians.
Increases all damage for Barbarians by 28.00%.
Increases Armor by 28.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 33.00%.
Increases dodge chance by 3.30%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 81.00%.
Increases resistances by 8.1.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 26.62%.
Maximum Life: 652
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
The Witch Doctor uses Mana to cast
most spells. The Mana pool grows as the
Witch Doctor gains levels.
Last updated on Jun 30, 2012 10:26 AM PDT