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1.00% of Damage Dealt Is Converted to Life
1.20% of Damage Dealt Is Converted to Life
Primary attribute for Barbarians.
Increases all damage for Barbarians by 14.00%.
Increases Armor by 14.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 28.00%.
Increases dodge chance by 2.80%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 14.00%.
Increases resistances by 1.4.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 10.94%.
Maximum Life: 304
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Generated by Monk melee attacks and
some Monk skills. Spirit is a precious
resource used to cast powerful
defensive and offensive abilities.
Last updated on Jun 4, 2013 9:02 PM PDT