Monster kills grant +2 experience.
+4% Movement Speed
+2 Armor
+5 Strength
Regenerates 1 Life per Second
+4 Strength
Each Hit Adds +2 Life
Monster kills grant +8 experience.
+16 Strength
+1% Chance to Block
Monster kills grant +5 experience.
Health Globes and Potions Grant +35 Life.
+5 Vitality
Increases Gold and Health Pickup by 2 Yards.
+3 Strength
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 71
Primary attribute for Barbarians.
Increases all damage for Barbarians by 71.00%.
Increases Armor by 71.
Dexterity: 19
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 19.00%.
Increases dodge chance by 1.90%.
Intelligence: 19
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 19.00%.
Increases resistances by 1.9.
Vitality: 36
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 232
Reduces all damage from enemies of the same level as you by 27.88%.
Maximum Life: 444
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
goku
12 Barbarian
Last updated on Sep 3, 2012 5:41 AM PDT