60 Barbarian
60 Wizard
45 Demon Hunter
40 Witch Doctor
29 Monk
+66 Strength
+57 Vitality
+52 Resistance to All Elements
+260 Armor
Regenerates 150 Life per Second
+105 Strength
+49 Dexterity
+51 Physical Resistance
+46 Resistance to All Elements
+338 Armor
+19% Extra Gold from Monsters
+166 Strength
+37 Dexterity
+44 Physical Resistance
+68 Resistance to All Elements
+204 Armor
Melee attackers take 780 damage per hit.
+77 Strength
+74 Resistance to All Elements
+244 Armor
Critical Hit Damage Increased by 32%
Critical Hit Chance Increased by 6.5%
+106 Strength
+56 Lightning Resistance
+71 Resistance to All Elements
+261 Armor
Melee attackers take 112 damage per hit.
+165 Strength
+148 Vitality
+50 Resistance to All Elements
+90 Strength
+51 Dexterity
+72 Vitality
+70 Resistance to All Elements
Critical Hit Chance Increased by 3.5%
+292–631 Poison Damage
+129 Strength
+103 Dexterity
+132 Vitality
Increases Attack Speed by 8%
Critical Hit Damage Increased by 70%
+207–502 Poison Damage
+141 Strength
+292 Dexterity
+147 Vitality
Each Hit Adds +793 Life
Increases Critical Hit Chance of Energy Twister by 2% (Wizard Only)
+201 Strength
+45 Vitality
+42 Physical Resistance
+79 Resistance to All Elements
+4% Life
13% Better Chance of Finding Magical Items
+18 Maximum Damage
+67 Strength
+45 Vitality
Melee attackers take 461 damage per hit.
Critical Hit Chance Increased by 3.5%
+11–23 Damage
+85 Strength
+81 Dexterity
+49 Lightning Resistance
+48 Resistance to All Elements
Regenerates 130 Life per Second
+126 Strength
+42 Resistance to All Elements
Each Hit Adds +368 Life
+310 Armor
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Gain 1 Fury for every enemy struck.
Unlocked at level 44
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1753
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1753.00%.
Increases Armor by 1753.
Dexterity: 694
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 694.00%.
Increases dodge chance by 23.88%.
Intelligence: 81
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 81.00%.
Increases resistances by 8.1.
Vitality: 801
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7168
Reduces all damage from enemies of the same level as you by 70.50%.
Maximum Life: 29443
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gorvald
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on May 27, 2013 12:04 AM PDT