Strength: 24 Primary attribute for Barbarians. Increases all damage for Barbarians by 24.00%. Increases Armor by 24.
Dexterity: 37 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 37.00%. Increases dodge chance by 3.70%.
Intelligence: 17 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 17.00%. Increases resistances by 1.7.
Vitality: 28 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 145 Reduces all damage from enemies of the same level as you by 22.48%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 356 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.