60 Monk
60 Wizard
36 Witch Doctor
25 Barbarian
6 Barbarian
Hardcore
1 Demon Hunter
+22 Dexterity
Increases Bonus Experience by 25%
+12 Armor
+11 Dexterity
+1 Vitality
+8% Extra Gold from Monsters
5% Better Chance of Finding Magical Items
+5% Movement Speed
Melee attackers take 1 damage per hit.
+10 Intelligence
Regenerates 2 Life per Second
8% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
+23 Vitality
5% Better Chance of Finding Magical Items
+4 Vitality
Health Globes and Potions Grant +33 Life.
+25 Minimum Damage
+25 Maximum Damage
+1–4 Fire Damage
+26 Intelligence
Each Hit Adds +5 Life
+25 Minimum Damage
+25 Maximum Damage
+33 Strength
+4 Strength
+21 Dexterity
+15 Vitality
3% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Increases Gold and Health Pickup by 3 Yards.
+4 Strength
Each Hit Adds +1 Life
Regenerates 1 Life per Second
Health Globes and Potions Grant +45 Life.
+190 Strength
+70 Dexterity
+89 Intelligence
+52 Poison Resistance
Each Hit Adds +75 Life
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
Critical Hit Chance Increased by 1.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
Unlocked at level 22
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Increases Dodge Chance by 12% while sprinting.
Unlocked at level 23
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Strength: 313
Primary attribute for Barbarians.
Increases all damage for Barbarians by 313.00%.
Increases Armor by 313.
Dexterity: 156
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 156.00%.
Increases dodge chance by 11.40%.
Intelligence: 157
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 157.00%.
Increases resistances by 15.7.
Vitality: 100
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 646
Reduces all damage from enemies of the same level as you by 34.07%.
Maximum Life: 1136
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
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25 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Intimidate | |
Last updated on Feb 22, 2013 2:03 PM PST