60 Monk
60 Wizard
19 Demon Hunter
10 Barbarian
1 Witch Doctor
+1 Vitality
Health Globes and Potions Grant +29 Life.
+5 Strength
+8% Extra Gold from Monsters
+7% Movement Speed
+11 Strength
+9 Intelligence
Melee attackers take 2 damage per hit.
Monster kills grant +5 experience.
+4 Strength
+4 Strength
+1–3 Lightning Damage
Increases Attack Speed by 2%
+5 Life after Each Kill
Monster kills grant +3 experience.
+8% Extra Gold from Monsters
Regenerates 1 Life per Second
6% Better Chance of Finding Magical Items
+1% Chance to Block
Monster kills grant +5 experience.
Health Globes and Potions Grant +40 Life.
+5% Extra Gold from Monsters
5% Better Chance of Finding Magical Items
Melee attackers take 2 damage per hit.
Monster kills grant +6 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 61
Primary attribute for Barbarians.
Increases all damage for Barbarians by 61.00%.
Increases Armor by 61.
Dexterity: 17
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 17.00%.
Increases dodge chance by 1.70%.
Intelligence: 26
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 26.00%.
Increases resistances by 2.6.
Vitality: 28
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 305
Reduces all damage from enemies of the same level as you by 37.89%.
Maximum Life: 356
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
stinky
10 Barbarian
Last updated on Oct 19, 2012 7:03 PM PDT