+106 Strength
+30 Vitality
+14% Life
Regenerates 79 Life per Second
Melee attackers take 29 damage per hit.
Health Globes and Potions Grant +1775 Life.
+301 Strength
+188 Vitality
+42 Poison Resistance
20% Better Chance of Finding Magical Items
Level Requirement Reduced by 3
+63 Strength
+184 Dexterity
+99 Intelligence
+58 Vitality
+46 Physical Resistance
+78 Resistance to All Elements
+50 Strength
+164 Dexterity
+72 Vitality
+45 Physical Resistance
+59 Resistance to All Elements
Critical Hit Damage Increased by 26%
Critical Hit Chance Increased by 5.0%
+61 Strength
+65 Dexterity
+123 Vitality
+23 Physical Resistance
Regenerates 36 Life per Second
Increases Gold and Health Pickup by 6 Yards.
+201 Strength
+202 Vitality
+29 Fire Resistance
+17% Extra Gold from Monsters
+219 Strength
+61 Dexterity
+42 Vitality
+56 Poison Resistance
+65 Resistance to All Elements
+182 Armor
Regenerates 84 Life per Second
+259–495 Fire Damage
+144 Dexterity
+251 Vitality
Each Hit Adds +300 Life
+94 Minimum Damage
+385 Maximum Damage
+35% Damage
+198 Vitality
Each Hit Adds +625 Life
Level Requirement Reduced by 6
+203 Strength
+20 Intelligence
+58 Arcane Resistance
13% Better Chance of Finding Magical Items
+10–20 Damage
+76 Strength
Each Hit Adds +104 Life
+4% Life
Critical Hit Damage Increased by 24%
12% Better Chance of Finding Magical Items
+8–16 Damage
+38 Strength
+16 Intelligence
+107 Vitality
+29 Poison Resistance
+241 Strength
+83 Dexterity
+207 Intelligence
+60 Cold Resistance
+64 Resistance to All Elements
Health Globes and Potions Grant +4695 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Unlocked at level 54
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
Unlocked at level 51
Strength: 1758
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1758.00%.
Increases Armor by 1758.
Dexterity: 772
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 772.00%.
Increases dodge chance by 25.44%.
Intelligence: 413
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 413.00%.
Increases resistances by 41.3.
Vitality: 1406
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 4455
Reduces all damage from enemies of the same level as you by 59.76%.
Maximum Life: 58393
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
sonic
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on May 11, 2013 5:21 AM PDT