60 Monk
60 Barbarian
8 Demon Hunter
7 Wizard
3 Monk
Hardcore
+150 Strength
+51 Dexterity
+34 Poison Resistance
+51 Resistance to All Elements
18% Better Chance of Finding Magical Items
Reduces duration of control impairing effects by 13%
+102 Strength
+93 Vitality
+28 Fire Resistance
+75 Resistance to All Elements
Melee attackers take 1206 damage per hit.
Reduces damage from ranged attacks by 5%.
+60 Arcane Resistance
+244 Armor
Regenerates 281 Life per Second
17% Better Chance of Finding Magical Items
+12% Movement Speed
Reduces damage from elites by 7%.
+74 Strength
+66 Dexterity
+77 Intelligence
+50 Arcane Resistance
+70 Resistance to All Elements
Attack Speed Increased by 7%
14% Better Chance of Finding Magical Items
+217 Strength
+62 Vitality
+47 Physical Resistance
+57 Resistance to All Elements
+78 Strength
+152 Dexterity
+82 Intelligence
+81 Vitality
+56 Resistance to All Elements
Each Hit Adds +91 Life
+3% Life
15% Better Chance of Finding Magical Items
+69 Strength
Attack Speed Increased by 9%
Regenerates 149 Life per Second
+12% Movement Speed
Melee attackers take 1075 damage per hit.
Health Globes and Potions Grant +3249 Life.
+234 Minimum Damage
+241 Maximum Damage
+48% Damage
+311 Strength
Increases Attack Speed by 10%
Critical Hit Damage Increased by 84%
Ignores Durability Loss
Reduces resource cost of Hammer of the Ancients by 1 Fury. (Barbarian Only)
+97 Strength
+35 Arcane Resistance
+72 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
3.00% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 2 Fury. (Barbarian Only)
+96 Strength
+58 Dexterity
+81 Vitality
13% Better Chance of Finding Magical Items
+9–18 Damage
+81 Vitality
+56 Resistance to All Elements
Each Hit Adds +171 Life
25.0% chance to inflict Bleed for 89–183 damage over 5 seconds.
Reduces damage from ranged attacks by 4%.
This ring occasionally haunts nearby enemies.
+189 Strength
+300 Vitality
+326 Armor
+40% Extra Gold from Monsters
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Generate 4 additional Fury per attack.
Unlocked at level 44
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1570
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1570.00%.
Increases Armor by 1570.
Dexterity: 394
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 394.00%.
Increases dodge chance by 17.35%.
Intelligence: 226
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 226.00%.
Increases resistances by 22.6.
Vitality: 925
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 4816
Reduces all damage from enemies of the same level as you by 61.62%.
Maximum Life: 33631
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 113/113
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Mew
60 Barbarian
| Forceful Push | |
| Erosion | |
| Focused Mind |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on Nov 2, 2012 6:46 AM PDT