Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Strength: 33 Primary attribute for Barbarians. Increases all damage for Barbarians by 33.00%. Increases Armor by 33.
Dexterity: 100 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 100.00%. Increases dodge chance by 10.00%.
Intelligence: 39 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 39.00%. Increases resistances by 3.9.
Vitality: 58 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 228 Reduces all damage from enemies of the same level as you by 23.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 676 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.