Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Strength: 105 Primary attribute for Barbarians. Increases all damage for Barbarians by 105.00%. Increases Armor by 105.
Dexterity: 461 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 461.00%. Increases dodge chance by 19.03%.
Intelligence: 125 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 125.00%. Increases resistances by 12.5.
Vitality: 198 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 810 Reduces all damage from enemies of the same level as you by 33.61%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2144 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.