Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Strength: 123 Primary attribute for Barbarians. Increases all damage for Barbarians by 123.00%. Increases Armor by 123.
Dexterity: 596 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 596.00%. Increases dodge chance by 21.92%.
Intelligence: 362 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 362.00%. Increases resistances by 36.2.
Vitality: 641 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 19.
Armor: 919 Reduces all damage from enemies of the same level as you by 29.46%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 14002 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.