Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Essence Burn
Instead of bleeding, the target will burn for 745% weapon damage as Fire over 9 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
Strength: 253 Primary attribute for Barbarians. Increases all damage for Barbarians by 253.00%. Increases Armor by 253.
Dexterity: 1417 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1417.00%. Increases dodge chance by 34.17%.
Intelligence: 233 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 233.00%. Increases resistances by 23.3.
Vitality: 1024 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3685 Reduces all damage from enemies of the same level as you by 55.12%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 41172 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.